Between wrangling a full-time job and parenting two younger youngsters (together with one born smack in the course of improvement), I constructed The Deserted Planet from a tiny nook of a Florida bed room that doubles as workplace, nursery, and basic chaos zone. Image a Moleskine pocket book taking on the final little bit of empty house on a small desk, every web page scribbled with little hand-drawn rooms and arrows mapping each hall, whereas my toddler often “helped” by crawling over my laptop computer. What I optimistically pegged as a one-year ardour venture stretched into two and a half years of solo dev hustle—coding, drawing, animating, composing the soundtrack, and even conjuring a semi-functional base-7 quantity system and a bespoke alien alphabet to pepper via the in-game journal and subtitles.
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