The newest entry within the Konami horror franchise actually snuck up on me, and I don’t imply in a bounce scare method. The truth is, I wouldn’t describe Silent Hill f as overtly scary as a lot as I’d describe it as thoughtfully horrific. Like its predecessors, Silent Hill f is much less about making you run away from one thing terrifying (which it does do this, too) as a lot as it’s about making you face one thing scary and stare at it, unblinking, whilst you take into account what you probably did or didn’t do to make it occur.
Support authors and subscribe to content
This is premium stuff. Subscribe to read the entire article.






:max_bytes(150000):strip_icc()/Health-GettyImages-1387867295-7265ac727aca4eb3af0dd12bbb8da976.jpg?w=75&resize=75,75&ssl=1)








