Mega Man artist and Mighty No. 9 creator Keiji Inafune has been an enormous title within the business for almost 4 a long time, so you would say he is bought a good bit of expertise. Just lately, the producer gave a chat at South Korea’s Console Recreation Developer Convention 2025, and has just a few robust phrases for builders and publishers counting on large IPs and style tendencies.
Reported on by ThisIsGame (through Automaton), Inafune was essential of studios that depend on these established manufacturers and IPs or simply shoot for “style tendencies” as a result of they’re supposedly assured to generate income.
“I am not saying it’s dangerous to proceed present franchises or make video games that riff on in style genres,” Inafune states (translated through machine by Automaton), “What I imply is that these shouldn’t be the one video games being made.”
It is arduous to argue with that, although clearly each studio goes to differ. Nintendo has an enormous vary of IPs to dip into, for instance, and whereas we see regulars similar to Mario, Pokémon, and Zelda pop up each different yr (or generally yearly), the Huge N sometimes dips into its deeper previous (Rhythm Heaven in 2026, anybody?).
When it comes to “in style genres”, looter shooters, Battle Royales, and extraction shooters are all carrots the business has been making an attempt to chase for years with various outcomes.


In his speech, Inafune talked about “Monster Hunter-style” and “Ultimate Fantasy-style” video games and that, again in his day, new ideas had been “merely the norm” and put down his personal success to leaping between completely different initiatives, regardless that he spent probably the most time engaged on the Mega Man collection.
He informed the viewers that his success “was attainable as a result of I didn’t dwell on my previous hits”, and that the business has taken a way more “defensive” stance because the business has matured.
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