As I drifted my giant Desert Raptor MKII mech by an expansive desert canyon, crowded filled with rocket-wielding hover bots and gun-toting bandits, I bought the sense that Bounty Star could be onto one thing particular right here. My mech, assembled from a wide range of elements wanting prefer it was in-built somebody’s storage (as a result of it was), dispatched these difficult foes with a wide range of heavy melee assaults and cannon fireplace. It took me just a few tries to return out on high, however as I neared the tip of my transient hands-on time, Bounty Star left me keen to return again to its world later this yr when it launches for Xbox Sequence X|S.
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